Wasteland 3
Notice the gas station windshield wipers.

Notice the gas station windshield wipers.

AD loved the eyes on this one.

AD loved the eyes on this one.

Tank with a truck camper on it was a winning idea.

Tank with a truck camper on it was a winning idea.

They wanted a square footprint on some of the vehicles so we experimented with ways to resolve those shapes.

They wanted a square footprint on some of the vehicles so we experimented with ways to resolve those shapes.

The needed a beater starter vehicle so an 80s suburban was the only choice.

The needed a beater starter vehicle so an 80s suburban was the only choice.

Variations on the Suburban 'beater'.

Variations on the Suburban 'beater'.

Clown Gang concepts that were successful.  Inspired by some rave clowns I saw at a convention in 2007.

Clown Gang concepts that were successful. Inspired by some rave clowns I saw at a convention in 2007.

I did several dozen moods on the project to help with color palettes, keyframes for cinematics, and inspire the narrative and design teams for areas in the game.

I did several dozen moods on the project to help with color palettes, keyframes for cinematics, and inspire the narrative and design teams for areas in the game.

Concept work for Wasteland 3 from 2017/2018. Art Director was Charlie Bloomer. This was a treat to work on because Fallout was such a huge part of my childhood.

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